Tuesday, July 28, 2020

Ghost Dungeon wip


Textures, set dressing, lighting, and VFX still very much in progress. This week I'll be polishing all the textures everything still feels very flat to me so I want to add a lot of variation overall as well as I'm having some weird stretching in UE4 with some of the normals so I need to figure that out. I will be flipping the walls around in a lot of different ways as well as just refining overall general placement of everything.

Overall I'm pretty happy where I am but there's a lot of work left to do! I plan on showing this as a WIP at industry review and polishing it along with a few other environments over the break.

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