Monday, July 13, 2020

Ghost Dungeon Hi-Poly










For the most part I am done with the Hi-Poly. I just have to apply the alphas I made to go ontop of the full archways, do a little edge damage to the pillar that I applied the same alphas to, and lightly applying the rock alpha to the gate. Presenting these in unreal was supposed to happen but I didn't account for how long decimating so many 80 million poly tools would take. I'm really happy where I am at and I will quickly finish up the low poly within the next few days and then move onto texturing which should mostly be done by next Tuesday.

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