Stone Alpha for ZBrush
This week has been mostly really looking into the detail levels of rocks and seeing what is necessary/what reads best from a distance as well as finishing up the main archway and walls. I made an alpha in designer/photoshop to stamp the rocks for larger detail in ZBrush as well as a material to help texture it later on and add tertiary detail. I'm a little behind my intended goal but I think its important that I took this time to understand edge damage/rock detail.
Here is one of the references I am looking at in terms of edge damage. Really want this scene to look more realistic so lots of shapes are needed.


No comments:
Post a Comment