1 Fire pit
4 Pillar block stacks (will be made on a plane as an alpha to use in other areas)
1 half archway
1 full archway
1 Chain
1 chain hook
5 Wall pieces
1 gate side support column
1 Gate inner column
1 Gate
1 embellish panel for sides of gate and pillar
2 stone floor modular pieces
large and small piece of rubble (use a brick for each as starting point)
1 rock designer material
Fire/Fog engine vfx
Ghost either a cutout on plane or sculpt with shader
Sculpting:
edges/gashes to make sides unique
embelished tops from brush
2 pillar stacks
1 archway header (take alpha from crow stack)
rubble
Next week: everything blocked out and imported into zbrush
For this project I really want to master trim sheets and modularity. At first I thought I was going to do all the bricks in designer but thinking about it, it would be difficult for me to match up my sculpt and designer meshes seamlessly as well as in the interest of time, so I am deciding to just do the base rock material in designer that I will apply to my low poly meshes that i bake hi poly edgy damage/cracks onto.
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